Browse Source

Initial Commit

tags/v1.0
Andrew Zah 1 year ago
commit
9c0c1a18e5
100 changed files with 954 additions and 0 deletions
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    0
      .gitmodules
  2. 217
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      cfg/config.cfg
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  4. 213
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      cfg/engineer_c.cfg
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      cfg/listenserver_c.cfg
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.gitmodules View File

@@ -0,0 +1,3 @@
1
+[submodule "custom/rayshud"]
2
+	path = custom/rayshud
3
+	url = git@github.com:azah/rayshud.git

+ 217
- 0
cfg/config.cfg View File

@@ -0,0 +1,217 @@
1
+unbindall
2
+bind "0" "slot10"
3
+bind "1" "slot1"
4
+bind "2" "slot2"
5
+bind "3" "slot3"
6
+bind "4" "slot4"
7
+bind "5" "slot5"
8
+bind "6" "slot6"
9
+bind "7" "slot7"
10
+bind "8" "slot8"
11
+bind "9" "slot9"
12
+bind "a" "+mleft"
13
+bind "b" "lastdisguise"
14
+bind "c" "thread3"
15
+bind "d" "+mright"
16
+bind "e" "+helpme"
17
+bind "f" "+inspect"
18
+bind "g" "+taunt"
19
+bind "h" "+use_action_slot_item"
20
+bind "i" "showmapinfo"
21
+bind "j" "cl_trigger_first_notification"
22
+bind "k" "cl_decline_first_notification"
23
+bind "l" "dropitem"
24
+bind "m" "open_charinfo_direct"
25
+bind "n" "open_charinfo_backpack"
26
+bind "p" "say_party"
27
+bind "q" "lastinv"
28
+bind "r" "+reload"
29
+bind "s" "+mback"
30
+bind "t" "impulse 201"
31
+bind "u" "say_team"
32
+bind "v" "+voicerecord"
33
+bind "w" "+mfwd"
34
+bind "x" "thread2"
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+bind "y" "say"
36
+bind "z" "thread1"
37
+bind "]" "kill"
38
+bind "'" "+moveup"
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+bind "`" "toggleconsole"
40
+bind "," "changeclass"
41
+bind "." "changeteam"
42
+bind "/" "+movedown"
43
+bind "\" "incrementvar r_drawviewmodel 0 1 1"
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+bind "-" "disguiseteam"
45
+bind "SPACE" "+jump"
46
+bind "TAB" "+scoreboard"
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+bind "ESCAPE" "cancelselect"
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+bind "INS" "+klook"
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+bind "END" "centerview"
50
+bind "PGUP" "+lookup"
51
+bind "PGDN" "+lookdown"
52
+bind "PAUSE" "pause"
53
+bind "ALT" "+strafe"
54
+bind "CTRL" "+duck"
55
+bind "F1" "+showroundinfo"
56
+bind "F2" "show_quest_log"
57
+bind "F3" "show_matchmaking"
58
+bind "F5" "screenshot"
59
+bind "F6" "save_replay"
60
+bind "F7" "abuse_report_queue"
61
+bind "F9" "vr_toggle"
62
+bind "F10" "quit prompt"
63
+bind "F11" "vr_reset_home_pos"
64
+bind "F12" "replay_togglereplaytips"
65
+bind "MOUSE1" "+attack"
66
+bind "MOUSE2" "+attack2"
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+bind "MOUSE3" "+attack3"
68
+bind "MWHEELUP" "invprev"
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+bind "MWHEELDOWN" "invnext"
70
+replay_quitmsg_dontaskagain "1"
71
+cl_interp_ratio "1"
72
+cl_interp ".0152"
73
+cl_showhelp "0"
74
+hud_achievement_count "4"
75
+cl_chatfilter_version "1"
76
+cl_mute_all_comms "0"
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+sensitivity "1.650000"
78
+m_mousespeed "0"
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+cl_idealpitchscale "1.3"
80
+net_graphsolid "0"
81
+viewmodel_fov "70"
82
+mat_viewportscale "1"
83
+mat_software_aa_strength "0"
84
+mat_software_aa_edge_threshold "0.5"
85
+mat_software_aa_strength_vgui "1"
86
+pyro_vignette "1"
87
+pyro_vignette_distortion "0"
88
+pyro_min_intensity "0"
89
+pyro_max_intensity "0"
90
+pyro_min_rate "0"
91
+pyro_max_rate "0"
92
+pyro_min_side_length "0"
93
+pyro_max_side_length "0"
94
+pyro_min_side_width "0"
95
+pyro_max_side_width "0"
96
+pyro_dof "0"
97
+hud_fastswitch "1"
98
+cl_showbackpackrarities "1"
99
+tf_explanations_backpackpanel "1"
100
+tf_backpack_page_button_delay "0.25"
101
+cl_notifications_show_ingame "0"
102
+cl_notifications_max_num_visible "1"
103
+cl_notifications_move_time "0.1"
104
+tf_time_loading_item_panels "0.0001"
105
+tf_store_stamp_donation_add_timestamp "1526678477"
106
+cl_spec_mode "4"
107
+cl_disablehtmlmotd "1"
108
+sixense_sensitivity_level "2"
109
+sixense_aim_freeaim_heading_multiplier "1.750000"
110
+sixense_aim_freeaim_pitch_multiplier "1.750000"
111
+sixense_aim_freeaim_dead_zone_radius "0.000000"
112
+sixense_aim_freeaim_accel_band_size "15"
113
+sixense_aim_freeaim_max_speed "12.000000"
114
+sixense_aim_1to1_pitch_multiplier "3.000000"
115
+sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
116
+sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
117
+tf_chargedfriends "870860840"
118
+cl_autorezoom "0"
119
+tf_remember_activeweapon "1"
120
+tf_remember_lastswitched "1"
121
+cl_autoreload "0"
122
+sb_dontshow_maxplayer_warning "1"
123
+tf_romevision_skip_prompt "1"
124
+tf_inspect_hint_count "11"
125
+fov_desired "90"
126
+cl_hud_minmode "1"
127
+cl_ask_favorite_opt_out "1"
128
+cl_ask_blacklist_opt_out "1"
129
+tf_halloween_bonus_ducks_cooldown "10"
130
+tf_coach_request_nevershowagain "1"
131
+tf_warpaint_explanation_viewed "1"
132
+ds_min_streak "4.000000"
133
+ds_kill_delay "15.000000"
134
+hud_combattext_batching "1"
135
+hud_combattext_batching_window "2.0"
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+hud_combattext_red "1.000000"
137
+hud_combattext_green "255.000000"
138
+hud_combattext_blue "255.000000"
139
+tf_dingalingaling "1"
140
+tf_dingaling_volume "0.750000"
141
+tf_dingaling_pitchmindmg "127"
142
+tf_dingaling_pitchmaxdmg "65"
143
+tf_dingalingaling_lasthit "1"
144
+tf_dingaling_lasthit_volume "0.750000"
145
+tf_dingaling_lasthit_pitchmindmg "127"
146
+tf_dingaling_lasthit_pitchmaxdmg "65"
147
+cl_crosshair_red "255"
148
+cl_crosshair_green "0"
149
+cl_crosshair_blue "255"
150
+cl_hud_killstreak_display_time "2.25"
151
+cl_hud_killstreak_display_alpha "100"
152
+tf_find_a_match_hint_viewed "1"
153
+tf_training_has_prompted_for_training "1"
154
+tf_training_has_prompted_for_offline_practice "1"
155
+tf_training_has_prompted_for_forums "1"
156
+tf_training_has_prompted_for_options "1"
157
+tf_training_has_prompted_for_loadout "1"
158
+cl_ask_bigpicture_controller_opt_out "1"
159
+cl_mainmenu_operation_motd_start "2018-04-17 03:08:35"
160
+cl_promotional_codes_button_show "0"
161
+tf_last_store_pricesheet_version "19980"
162
+cl_mvm_wave_status_visible_during_wave "1"
163
+tf_simple_disguise_menu "1"
164
+tf_hud_notification_show_count_kart_controls "1"
165
+tf_hud_notification_show_count_ghost_controls "1"
166
+tf_hud_notification_show_count_ghost_controls_no_respawn "1"
167
+tf_hud_show_servertimelimit "1"
168
+cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
169
+tf_weapon_select_demo_time "0"
170
+tf_colorblindassist "1"
171
+tf_use_min_viewmodels "1"
172
+tf_party_join_request_mode "1"
173
+tf_mvm_tabs_discovered "1"
174
+tf_explanations_charinfo_armory_panel "1"
175
+tf_explanations_charinfopanel "1"
176
+tf_show_preset_explanation_in_class_loadout "0"
177
+tf_show_taunt_explanation_in_class_loadout "0"
178
+tf_explanations_craftingpanel "1"
179
+tf_quest_notification_line_delay "0.2"
180
+tf_show_maps_details_explanation_count "0"
181
+tf_scoreboard_ping_as_text "1"
182
+tf_mm_dashboard_slide_panel_step "10"
183
+tf_casual_welcome_hide "1"
184
+tf_chat_popup_hold_time "2"
185
+tf_quest_map_intro_viewed "1"
186
+tf_medigun_autoheal "1"
187
+hud_medicautocallersthreshold "75.000000"
188
+hud_medichealtargetmarker "1"
189
+tf_explanations_discardpanel "1"
190
+tf_explanations_store "1"
191
+sv_skyname "sky_stormfront_01"
192
+windows_speaker_config "4"
193
+volume "0.130000"
194
+snd_musicvolume "0"
195
+snd_mixahead "0.08"
196
+name "앤드루"
197
+sv_unlockedchapters "99"
198
+cl_timeout "70"
199
+cl_logofile "materials/vgui/logos/spray.vtf"
200
+con_enable "1"
201
+r_ambientmin "0.5"
202
+mp_decals "96"
203
+bugreporter_uploadasync "1"
204
+cl_cmdrate "66.66666"
205
+cl_updaterate "66.66666"
206
+net_maxroutable "1200"
207
+cl_allowupload "0"
208
+engine_no_focus_sleep "0"
209
+r_rootlod "1"
210
+mat_forceaniso "2"
211
+mat_picmip "1"
212
+mat_antialias "1"
213
+mat_aaquality "2"
214
+r_shadowrendertotexture "1"
215
+mat_motion_blur_enabled "1"
216
+mat_queue_mode "2"
217
+mat_hdr_level "0"

+ 75
- 0
cfg/config_default.cfg View File

@@ -0,0 +1,75 @@
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+// If the user doesn't have a config.cfg when they run, this gets executed the first time they run the engine
2
+// It doesn't execute if they have their own config.cfg saved out.
3
+
4
+unbindall
5
+
6
+bind "`"			"toggleconsole"
7
+bind "w"			"+forward"
8
+bind "s"			"+back"
9
+bind "a"			"+moveleft"
10
+bind "d"			"+moveright"
11
+bind "SPACE"			"+jump"
12
+bind "CTRL"			"+duck"
13
+bind "TAB"			"+showscores"
14
+bind "'"			"+moveup"
15
+bind "/"			"+movedown"
16
+bind "PGUP"			"+lookup"
17
+bind "PGDN"			"+lookdown"
18
+bind "END"			"centerview"
19
+bind "ALT"			"+strafe"
20
+bind "INS"			"+klook"
21
+//bind "SEMICOLON"		"+mlook"
22
+bind "r"			"+reload"
23
+bind "MOUSE1"			"+attack"
24
+bind "MOUSE2"			"+attack2"
25
+bind "MOUSE3"			"+attack3"
26
+//bind "z"			"saveme"
27
+bind "z"			"voice_menu_1"
28
+bind "x"			"voice_menu_2"
29
+bind "c"			"voice_menu_3"
30
+bind "e"			"dropitem"
31
+bind "1"			"slot1"
32
+bind "2"			"slot2"
33
+bind "3"			"slot3"
34
+bind "4"			"slot4"
35
+bind "5"			"slot5"
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+bind "6"			"slot6"
37
+bind "7"			"slot7"
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+bind "8"			"slot8"
39
+bind "9"			"slot9"
40
+bind "0"			"slot10"
41
+bind "MWHEELUP"			"invprev"
42
+bind "MWHEELDOWN"		"invnext"
43
+bind "q"			"lastinv"
44
+bind "F2"			"show_quest_log"
45
+bind "F5"			"screenshot"
46
+bind "F6"			"save_replay"
47
+bind "F7"			"abuse_report_queue"
48
+bind "F10"			"quit prompt"
49
+bind "F12"			"replay_togglereplaytips"
50
+bind "PAUSE"			"pause"
51
+bind "ESCAPE"			"escape"
52
+bind "t"			"impulse 201"
53
+bind "y"			"say"
54
+bind "u"			"say_team"
55
+bind "p"			"say_party"
56
+bind "v"			"+voicerecord"
57
+bind "."			"changeteam"
58
+bind ","			"changeclass"
59
+bind "F1"			"+showroundinfo"
60
+bind "g"			"+taunt"
61
+bind "h"			"+use_action_slot_item"
62
+bind "e"			"voicemenu 0 0"
63
+bind "b"			"lastdisguise"
64
+bind "l"			"dropitem"
65
+bind "i"			"showmapinfo"
66
+bind "-"			"disguiseteam"
67
+bind "m"			"open_charinfo_direct"
68
+bind "n"			"open_charinfo_backpack"
69
+bind "f"			"+inspect"
70
+bind "j"			"cl_trigger_first_notification"
71
+bind "k"			"cl_decline_first_notification"
72
+
73
+r_maxdlights 12
74
+cl_phys_timescale 0.8
75
+

+ 213
- 0
cfg/custom.cfg View File

@@ -0,0 +1,213 @@
1
+dsp_facingaway 30
2
+snd_musicvolume 0 // No music
3
+
4
+//network
5
+cl_cmdrate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
6
+cl_interp .0152 // SPY (knife & DR like low interp) and PROJECTILE CLASSES/PYROS use .0152/ hitscan (sniper/scout) use .033 //
7
+cl_interp_ratio 1
8
+cl_lagcompensation 1
9
+cl_pred_optimize 2
10
+cl_smooth 0
11
+cl_smoothtime 0.01
12
+cl_updaterate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
13
+rate 80000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
14
+net_splitpacket_maxrate 1048576;
15
+net_maxcleartime 0.0001288
16
+cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0.
17
+
18
+// protection
19
+cl_allowupload 0
20
+alias cl_allowupload "echo Blocked cl_allowupload!"
21
+alias clear "echo Blocked clear!"
22
+alias unbindall "echo Blocked unbindall!"
23
+
24
+viewmodel_fov 70 // smaller viewmodels
25
+r_drawviewmodel 1 // draw viewmodels
26
+tf_use_min_viewmodels 1 // offset viewmodels
27
+
28
+// protect from motd
29
+cl_disablehtmlmotd 1
30
+alias closed_htmlpage "echo Blocked pinion!"
31
+
32
+m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
33
+m_mouseaccel1 0 // ^ (-noforcemaccel)
34
+m_mouseaccel2 0 // ^ (-noforcemaccel)
35
+
36
+// scoreboard with net data
37
+bind tab "+scoreboard"
38
+alias +scoreboard "+showscores;cl_showpos 1;net_graph 4;developer 1;mat_filterlightmaps 1;mat_filtertextures 1;mem_compact;r_cleardecals;"
39
+alias -scoreboard "-showscores;cl_showpos 0;net_graph 0;developer 0;mat_filterlightmaps 0;mat_filtertextures 0;mem_compact"
40
+
41
+tf_colorblindassist 1 // shows jar icons over jarated targets
42
+
43
+// Kill bind
44
+bind ] "kill"
45
+
46
+bindtoggle \ "r_drawviewmodel"
47
+
48
+// allow custom crosshairs per weapon
49
+cl_crosshair_file ""
50
+
51
+hud_fastswitch 1 // Fast switch
52
+tf_simple_disguise_menu 1 // Simple disguise menu
53
+
54
+cl_autoreload 0 // Auto reload clip
55
+cl_autorezoom 0 // Manually rezoom sniper rifle
56
+tf_medigun_autoheal 1 // Keep healing allies
57
+
58
+mat_shadowstate 1
59
+
60
+r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
61
+                            // competitive TF2 players to see opponents standing
62
+                            // near the other side of a wall. You may see some
63
+                            // performance loss from setting this to `1'.
64
+r_shadows 1
65
+r_shadowmaxrendered 4 // MAX SHADOWS
66
+
67
+// COMBAT TEXT BATCHING (damage text)
68
+hud_combattext_batching 1
69
+hud_combattext_batching_window 2.0 // seconds
70
+
71
+// COMMUNICATION
72
+hud_saytext_time 2 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
73
+voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
74
+cl_mute_all_comms 0
75
+
76
+cl_showbackpackrarities 1 // Show item rarity color borders in backpack
77
+cl_notifications_show_ingame 0 // Do not show notifications in game
78
+tf_hud_num_building_alert_beeps 2 // 2 sentry beeps
79
+
80
+tf_dingalingaling 1 // Hitsounds
81
+tf_dingalingaling_lasthit 1 // Killsounds
82
+tf_dingaling_lasthit_pitchmaxdmg 65 // Pitch for killsound on >=150 damage
83
+tf_dingaling_lasthit_pitchmindmg 127 // Pitch for killsound on <=10 damage
84
+tf_dingaling_pitchmaxdmg 65 // Pitch for hitsound on >=150 damage
85
+tf_dingaling_pitchmindmg 127 // Pitch for hitsound on <=10 damage
86
+
87
+// Disable tutorial messages
88
+cl_ask_favorite_opt_out 1
89
+cl_ask_blacklist_opt_out 1
90
+replay_quitmsg_dontaskagain 1
91
+cl_ask_bigpicture_controller_opt_out 1
92
+tf_explanations_store 1
93
+tf_explanations_discardpanel 1
94
+tf_explanations_backpackpanel 1
95
+tf_explanations_charinfopanel 1
96
+tf_explanations_craftingpanel 1
97
+tf_explanations_charinfo_armory_panel 1
98
+tf_training_has_prompted_for_forums 1
99
+tf_training_has_prompted_for_loadout 1
100
+tf_training_has_prompted_for_options 1
101
+tf_training_has_prompted_for_training 1
102
+tf_training_has_prompted_for_offline_practice 1
103
+cl_showhelp 0
104
+tf_taunt_always_show_hint 0
105
+sb_dontshow_maxplayer_warning 1
106
+tf_coach_request_nevershowagain 1
107
+tf_show_maps_details_explanation_count 0
108
+tf_show_taunt_explanation_in_class_loadout 0
109
+tf_show_preset_explanation_in_class_loadout 0
110
+cl_hud_playerclass_playermodel_showed_confirm_dialog 1
111
+tf_find_a_match_hint_viewed 1
112
+tf_quest_map_intro_viewed 1
113
+tf_warpaint_explanation_viewed 1
114
+tf_inspect_hint_count 11
115
+tf_mvm_tabs_discovered 1
116
+tf_hud_notification_show_count_ghost_controls 1
117
+tf_hud_notification_show_count_ghost_controls_no_respawn 1
118
+tf_hud_notification_show_count_kart_controls 1
119
+cl_promotional_codes_button_show 0
120
+cl_training_class_unlock_all
121
+tf_romevision_skip_prompt 1
122
+tf_weapon_select_demo_time 0
123
+
124
+//[ Concise Voice Menu
125
+// Originally by DeltaEks
126
+// http://www.reddit.com/r/Tf2Scripts/comments/rxfbh/script_my_concise_voice_menu_script_inspired_by/
127
+
128
+//[ Binds
129
+bind z thread1
130
+bind x thread2
131
+bind c thread3
132
+//]
133
+
134
+alias voicemenu_ended "bind z thread1;bind x thread2;bind c thread3;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8; bind 9 slot9;bind 0 slot10"
135
+alias voicemenu_ended_2 "slot10; voicemenu_ended"
136
+alias voicemenu_began "bind 1 voicemenu_ended;bind 2 voicemenu_ended;bind 3 voicemenu_ended;bind 4 voicemenu_ended;bind 5 voicemenu_ended;bind 6 voicemenu_ended;bind 7 voicemenu_ended;bind 8 voicemenu_ended;bind 9 voicemenu_ended;bind 0 voicemenu_ended"
137
+
138
+//[ Threads
139
+alias thread1 "voice_menu_1;bind z thread11;bind x thread12;bind c thread13; voicemenu_began"
140
+alias thread2 "voice_menu_2;bind z thread21;bind x thread22;bind c thread23; voicemenu_began"
141
+alias thread3 "voice_menu_3;bind z thread31;bind x thread32;bind c thread33; voicemenu_began"
142
+//]
143
+
144
+//[ More threads
145
+alias thread11 "bind z thread111;bind x thread112;bind c thread113"
146
+alias thread12 "bind z thread121;bind x thread122;bind c thread123"
147
+alias thread13 "bind z thread131;bind x thread132;bind c thread133"
148
+alias thread21 "bind z thread211;bind x thread212;bind c thread213"
149
+alias thread22 "bind z thread221;bind x thread222;bind c thread223"
150
+alias thread23 "bind z thread231;bind x thread232;bind c thread233"
151
+alias thread31 "bind z thread311;bind x thread312;bind c thread313"
152
+alias thread32 "bind z thread321;bind x thread322;bind c thread323"
153
+alias thread33 "bind z thread331;bind x thread332;bind c thread333"
154
+//]
155
+
156
+//[ Even more threads
157
+alias thread111 "voicemenu 0 0; voicemenu_ended_2"
158
+alias thread112 "voicemenu 0 1; voicemenu_ended_2"
159
+alias thread113 "voicemenu 0 2; voicemenu_ended_2"
160
+alias thread121 "voicemenu 0 3; voicemenu_ended_2"
161
+alias thread122 "voicemenu 0 4; voicemenu_ended_2"
162
+alias thread123 "voicemenu 0 5; voicemenu_ended_2"
163
+alias thread131 "voicemenu 0 6; voicemenu_ended_2"
164
+alias thread132 "voicemenu 0 7; voicemenu_ended_2"
165
+alias thread133 "voicemenu 0 8; voicemenu_ended_2"
166
+alias thread211 "voicemenu 1 0; voicemenu_ended_2"
167
+alias thread212 "voicemenu 1 1; voicemenu_ended_2"
168
+alias thread213 "voicemenu 1 2; voicemenu_ended_2"
169
+alias thread221 "voicemenu 1 3; voicemenu_ended_2"
170
+alias thread222 "voicemenu 1 4; voicemenu_ended_2"
171
+alias thread223 "voicemenu 1 5; voicemenu_ended_2"
172
+alias thread231 "voicemenu 1 6; voicemenu_ended_2"
173
+alias thread232 "voicemenu 1 7; voicemenu_ended_2"
174
+alias thread233 "voicemenu 1 8; voicemenu_ended_2"
175
+alias thread311 "voicemenu 2 0; voicemenu_ended_2"
176
+alias thread312 "voicemenu 2 1; voicemenu_ended_2"
177
+alias thread313 "voicemenu 2 2; voicemenu_ended_2"
178
+alias thread321 "voicemenu 2 3; voicemenu_ended_2"
179
+alias thread322 "voicemenu 2 4; voicemenu_ended_2"
180
+alias thread323 "voicemenu 2 5; voicemenu_ended_2"
181
+alias thread331 "voicemenu 2 6; voicemenu_ended_2"
182
+alias thread332 "voicemenu 2 7; voicemenu_ended_2"
183
+alias thread333 "voicemenu 2 8; voicemenu_ended_2"
184
+//]
185
+//]
186
+
187
+// zzz => medic
188
+// zzc => go go go
189
+// zxz => move up
190
+// zzx => thanks
191
+// zcz => yes
192
+// zcx => no
193
+// zxc => go right
194
+// zxx => go left
195
+
196
+// xzz => incoming
197
+// xzx => spy
198
+// xxx => need a dispenser here
199
+// xxz => teleporter here
200
+// xxc => sentry here
201
+// xcz => activate charge
202
+// xcx => ubercharge ready (medic only)
203
+
204
+// czz => help
205
+// czx => battle cry
206
+// czc => cheers
207
+// cxz => jeers
208
+// cxx => positive
209
+// cxc => negative
210
+// ccz => nice shot
211
+// ccx => good job
212
+
213
+echo "modified mastercomms custom addon applied"

+ 3
- 0
cfg/demoman_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .0152
2
+
3
+echo "demoman_c loaded"

+ 3
- 0
cfg/engineer_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .033
2
+
3
+echo "engineer_c applied"

+ 40
- 0
cfg/game_overrides_c.cfg View File

@@ -0,0 +1,40 @@
1
+bind 1 "slot1";
2
+bind 2 "slot2";
3
+bind 3 "slot3";
4
+bind 4 "slot4";
5
+
6
+bind q lastinv;
7
+
8
+bind "mouse1" "+attack"
9
+bind "mouse2" "+attack2"
10
+
11
+tf_colorblindassist 1 // shows jar icons over jarated targets
12
+
13
+//xhair color toggle--delete this to keep your xhair from flashing
14
+//=========================================================
15
+alias dotxhaircolor "dotxhaircolorb"
16
+alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorr"
17
+alias dotxhaircolorr "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorb"
18
+//=========================================================
19
+
20
+// Null-cancelling movement script
21
+// (prevents you from pressing two opposing directions, which causes you to stop moving)
22
+
23
+bind w +mfwd
24
+bind s +mback
25
+bind a +mleft
26
+bind d +mright
27
+
28
+alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
29
+alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
30
+alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
31
+alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
32
+alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
33
+alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
34
+alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
35
+alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
36
+alias checkfwd none
37
+alias checkback none
38
+alias checkleft none
39
+alias checkright none
40
+alias none ""

+ 1
- 0
cfg/heavyweapons_c.cfg View File

@@ -0,0 +1 @@
1
+cl_interp .033

+ 22
- 0
cfg/jump.cfg View File

@@ -0,0 +1,22 @@
1
+sv_cheats 1
2
+//Wait commands have to be allowed too
3
+sv_allow_wait_command 1
4
+// Adds a func_regenerate to you (the target)
5
+wait 5; ent_fire !self addoutput "targetname player_me"
6
+wait 5; ent_fire func_regenerate addoutput "classname func_regenerate_temp"
7
+wait 5; ent_fire info_target addoutput "classname info_target_temp"
8
+// Gives you the functions
9
+wait 10; give info_target
10
+wait 10; give func_regenerate
11
+// Sets the options for the func_regenerate and info_target.
12
+wait 20; ent_fire info_target addoutput "targetname mytarget"
13
+wait 20; ent_fire func_regenerate addoutput "StartDisabled 1"
14
+wait 20; ent_fire func_regenerate addoutput "mins -100 -100 -100"
15
+wait 20; ent_fire func_regenerate addoutput "maxs 100 100 100"
16
+wait 30; ent_fire func_regenerate addoutput "solid 2"
17
+wait 30; ent_fire func_regenerate addoutput "spawnflags 1"
18
+// Enables the func_regenerate, tying it to you
19
+wait 30; ent_fire info_target setparent player_me
20
+wait 33; ent_fire func_regenerate setparent mytarget
21
+wait 35; ent_fire func_regenerate enable
22
+wait 40; echo "***Jump Regen Script Loaded***"

+ 6
- 0
cfg/listenserver_c.cfg View File

@@ -0,0 +1,6 @@
1
+sv_cheats 1
2
+
3
+tf_weapon_criticals 0
4
+tf_use_fixed_weaponspreads 1
5
+net_graph 1
6
+sv_allow_wait_command 1

+ 3
- 0
cfg/medic_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .0152
2
+
3
+echo "medic_c applied"

+ 3
- 0
cfg/pyro_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .0152
2
+
3
+echo "pyro_c applied"

+ 3
- 0
cfg/scout_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .033
2
+
3
+echo "scout_c applied"

+ 3
- 0
cfg/sniper_c.cfg View File

@@ -0,0 +1,3 @@
1
+cl_interp .033
2
+
3
+echo "sniper_c applied"

+ 23
- 0
cfg/spy_c.cfg View File

@@ -0,0 +1,23 @@
1
+cl_autoreload 0
2
+
3
+cl_interp .0152
4
+
5
+// set Q to toggle between sapper / knife
6
+// always set q to sapper when 1,2,3,4 are pressed
7
+
8
+alias "sapper" "slot2; alias toggleWep knife";
9
+alias "knife" "slot3; alias toggleWep sapper";
10
+alias "toggleWep" "sapper";
11
+alias "resetToggle" "alias toggleWep sapper";
12
+
13
+bind 1 "slot1; wait 5; resetToggle"
14
+bind 2 "slot2; wait 5; resetToggle"
15
+bind 3 "slot3; wait 5; resetToggle"
16
+bind 4 "slot4; wait 5; resetToggle"
17
+
18
+bind q "toggleWep"
19
+
20
+cl_interp_ratio 1
21
+cl_interp .0152
22
+
23
+echo "spy_c applied"

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/Crossdot.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/bigcross.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\bigcross"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/bigcross.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/brackets.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\brackets"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/brackets.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/circle.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\circle"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/circle.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/circledot.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\circledot"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/circledot.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_1.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\cpma_1"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_1.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_10.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\cpma_10"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_10.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_11.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\cpma_11"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_11.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_12.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\cpma_12"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_12.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_13.vmt View File

@@ -0,0 +1,8 @@
1
+"UnlitGeneric"
2
+{
3
+	"$translucent"	1
4
+	"$basetexture" "vgui\replay\thumbnails\cpma_13"
5
+	"$vertexcolor" 1
6
+	"$no_fullbright" 1
7
+	"$ignorez" 1
8
+}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_13.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_14.vmt View File

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