Browse Source

Initial Commit

tags/v1.0
Andrew Zah 1 year ago
commit
9c0c1a18e5
100 changed files with 954 additions and 0 deletions
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      .gitmodules
  2. 217
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      cfg/config.cfg
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.gitmodules View File

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[submodule "custom/rayshud"]
path = custom/rayshud
url = git@github.com:azah/rayshud.git

+ 217
- 0
cfg/config.cfg View File

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unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+mleft"
bind "b" "lastdisguise"
bind "c" "thread3"
bind "d" "+mright"
bind "e" "+helpme"
bind "f" "+inspect"
bind "g" "+taunt"
bind "h" "+use_action_slot_item"
bind "i" "showmapinfo"
bind "j" "cl_trigger_first_notification"
bind "k" "cl_decline_first_notification"
bind "l" "dropitem"
bind "m" "open_charinfo_direct"
bind "n" "open_charinfo_backpack"
bind "p" "say_party"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+mback"
bind "t" "impulse 201"
bind "u" "say_team"
bind "v" "+voicerecord"
bind "w" "+mfwd"
bind "x" "thread2"
bind "y" "say"
bind "z" "thread1"
bind "]" "kill"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "/" "+movedown"
bind "\" "incrementvar r_drawviewmodel 0 1 1"
bind "-" "disguiseteam"
bind "SPACE" "+jump"
bind "TAB" "+scoreboard"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "F1" "+showroundinfo"
bind "F2" "show_quest_log"
bind "F3" "show_matchmaking"
bind "F5" "screenshot"
bind "F6" "save_replay"
bind "F7" "abuse_report_queue"
bind "F9" "vr_toggle"
bind "F10" "quit prompt"
bind "F11" "vr_reset_home_pos"
bind "F12" "replay_togglereplaytips"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+attack3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
replay_quitmsg_dontaskagain "1"
cl_interp_ratio "1"
cl_interp ".0152"
cl_showhelp "0"
hud_achievement_count "4"
cl_chatfilter_version "1"
cl_mute_all_comms "0"
sensitivity "1.650000"
m_mousespeed "0"
cl_idealpitchscale "1.3"
net_graphsolid "0"
viewmodel_fov "70"
mat_viewportscale "1"
mat_software_aa_strength "0"
mat_software_aa_edge_threshold "0.5"
mat_software_aa_strength_vgui "1"
pyro_vignette "1"
pyro_vignette_distortion "0"
pyro_min_intensity "0"
pyro_max_intensity "0"
pyro_min_rate "0"
pyro_max_rate "0"
pyro_min_side_length "0"
pyro_max_side_length "0"
pyro_min_side_width "0"
pyro_max_side_width "0"
pyro_dof "0"
hud_fastswitch "1"
cl_showbackpackrarities "1"
tf_explanations_backpackpanel "1"
tf_backpack_page_button_delay "0.25"
cl_notifications_show_ingame "0"
cl_notifications_max_num_visible "1"
cl_notifications_move_time "0.1"
tf_time_loading_item_panels "0.0001"
tf_store_stamp_donation_add_timestamp "1526678477"
cl_spec_mode "4"
cl_disablehtmlmotd "1"
sixense_sensitivity_level "2"
sixense_aim_freeaim_heading_multiplier "1.750000"
sixense_aim_freeaim_pitch_multiplier "1.750000"
sixense_aim_freeaim_dead_zone_radius "0.000000"
sixense_aim_freeaim_accel_band_size "15"
sixense_aim_freeaim_max_speed "12.000000"
sixense_aim_1to1_pitch_multiplier "3.000000"
sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
tf_chargedfriends "870860840"
cl_autorezoom "0"
tf_remember_activeweapon "1"
tf_remember_lastswitched "1"
cl_autoreload "0"
sb_dontshow_maxplayer_warning "1"
tf_romevision_skip_prompt "1"
tf_inspect_hint_count "11"
fov_desired "90"
cl_hud_minmode "1"
cl_ask_favorite_opt_out "1"
cl_ask_blacklist_opt_out "1"
tf_halloween_bonus_ducks_cooldown "10"
tf_coach_request_nevershowagain "1"
tf_warpaint_explanation_viewed "1"
ds_min_streak "4.000000"
ds_kill_delay "15.000000"
hud_combattext_batching "1"
hud_combattext_batching_window "2.0"
hud_combattext_red "1.000000"
hud_combattext_green "255.000000"
hud_combattext_blue "255.000000"
tf_dingalingaling "1"
tf_dingaling_volume "0.750000"
tf_dingaling_pitchmindmg "127"
tf_dingaling_pitchmaxdmg "65"
tf_dingalingaling_lasthit "1"
tf_dingaling_lasthit_volume "0.750000"
tf_dingaling_lasthit_pitchmindmg "127"
tf_dingaling_lasthit_pitchmaxdmg "65"
cl_crosshair_red "255"
cl_crosshair_green "0"
cl_crosshair_blue "255"
cl_hud_killstreak_display_time "2.25"
cl_hud_killstreak_display_alpha "100"
tf_find_a_match_hint_viewed "1"
tf_training_has_prompted_for_training "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_loadout "1"
cl_ask_bigpicture_controller_opt_out "1"
cl_mainmenu_operation_motd_start "2018-04-17 03:08:35"
cl_promotional_codes_button_show "0"
tf_last_store_pricesheet_version "19980"
cl_mvm_wave_status_visible_during_wave "1"
tf_simple_disguise_menu "1"
tf_hud_notification_show_count_kart_controls "1"
tf_hud_notification_show_count_ghost_controls "1"
tf_hud_notification_show_count_ghost_controls_no_respawn "1"
tf_hud_show_servertimelimit "1"
cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
tf_weapon_select_demo_time "0"
tf_colorblindassist "1"
tf_use_min_viewmodels "1"
tf_party_join_request_mode "1"
tf_mvm_tabs_discovered "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfopanel "1"
tf_show_preset_explanation_in_class_loadout "0"
tf_show_taunt_explanation_in_class_loadout "0"
tf_explanations_craftingpanel "1"
tf_quest_notification_line_delay "0.2"
tf_show_maps_details_explanation_count "0"
tf_scoreboard_ping_as_text "1"
tf_mm_dashboard_slide_panel_step "10"
tf_casual_welcome_hide "1"
tf_chat_popup_hold_time "2"
tf_quest_map_intro_viewed "1"
tf_medigun_autoheal "1"
hud_medicautocallersthreshold "75.000000"
hud_medichealtargetmarker "1"
tf_explanations_discardpanel "1"
tf_explanations_store "1"
sv_skyname "sky_stormfront_01"
windows_speaker_config "4"
volume "0.130000"
snd_musicvolume "0"
snd_mixahead "0.08"
name "앤드루"
sv_unlockedchapters "99"
cl_timeout "70"
cl_logofile "materials/vgui/logos/spray.vtf"
con_enable "1"
r_ambientmin "0.5"
mp_decals "96"
bugreporter_uploadasync "1"
cl_cmdrate "66.66666"
cl_updaterate "66.66666"
net_maxroutable "1200"
cl_allowupload "0"
engine_no_focus_sleep "0"
r_rootlod "1"
mat_forceaniso "2"
mat_picmip "1"
mat_antialias "1"
mat_aaquality "2"
r_shadowrendertotexture "1"
mat_motion_blur_enabled "1"
mat_queue_mode "2"
mat_hdr_level "0"

+ 75
- 0
cfg/config_default.cfg View File

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// If the user doesn't have a config.cfg when they run, this gets executed the first time they run the engine
// It doesn't execute if they have their own config.cfg saved out.

unbindall

bind "`" "toggleconsole"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "TAB" "+showscores"
bind "'" "+moveup"
bind "/" "+movedown"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "END" "centerview"
bind "ALT" "+strafe"
bind "INS" "+klook"
//bind "SEMICOLON" "+mlook"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+attack3"
//bind "z" "saveme"
bind "z" "voice_menu_1"
bind "x" "voice_menu_2"
bind "c" "voice_menu_3"
bind "e" "dropitem"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
bind "q" "lastinv"
bind "F2" "show_quest_log"
bind "F5" "screenshot"
bind "F6" "save_replay"
bind "F7" "abuse_report_queue"
bind "F10" "quit prompt"
bind "F12" "replay_togglereplaytips"
bind "PAUSE" "pause"
bind "ESCAPE" "escape"
bind "t" "impulse 201"
bind "y" "say"
bind "u" "say_team"
bind "p" "say_party"
bind "v" "+voicerecord"
bind "." "changeteam"
bind "," "changeclass"
bind "F1" "+showroundinfo"
bind "g" "+taunt"
bind "h" "+use_action_slot_item"
bind "e" "voicemenu 0 0"
bind "b" "lastdisguise"
bind "l" "dropitem"
bind "i" "showmapinfo"
bind "-" "disguiseteam"
bind "m" "open_charinfo_direct"
bind "n" "open_charinfo_backpack"
bind "f" "+inspect"
bind "j" "cl_trigger_first_notification"
bind "k" "cl_decline_first_notification"

r_maxdlights 12
cl_phys_timescale 0.8


+ 213
- 0
cfg/custom.cfg View File

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dsp_facingaway 30
snd_musicvolume 0 // No music

//network
cl_cmdrate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .0152 // SPY (knife & DR like low interp) and PROJECTILE CLASSES/PYROS use .0152/ hitscan (sniper/scout) use .033 //
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 80000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
net_splitpacket_maxrate 1048576;
net_maxcleartime 0.0001288
cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0.

// protection
cl_allowupload 0
alias cl_allowupload "echo Blocked cl_allowupload!"
alias clear "echo Blocked clear!"
alias unbindall "echo Blocked unbindall!"

viewmodel_fov 70 // smaller viewmodels
r_drawviewmodel 1 // draw viewmodels
tf_use_min_viewmodels 1 // offset viewmodels

// protect from motd
cl_disablehtmlmotd 1
alias closed_htmlpage "echo Blocked pinion!"

m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
m_mouseaccel1 0 // ^ (-noforcemaccel)
m_mouseaccel2 0 // ^ (-noforcemaccel)

// scoreboard with net data
bind tab "+scoreboard"
alias +scoreboard "+showscores;cl_showpos 1;net_graph 4;developer 1;mat_filterlightmaps 1;mat_filtertextures 1;mem_compact;r_cleardecals;"
alias -scoreboard "-showscores;cl_showpos 0;net_graph 0;developer 0;mat_filterlightmaps 0;mat_filtertextures 0;mem_compact"

tf_colorblindassist 1 // shows jar icons over jarated targets

// Kill bind
bind ] "kill"

bindtoggle \ "r_drawviewmodel"

// allow custom crosshairs per weapon
cl_crosshair_file ""

hud_fastswitch 1 // Fast switch
tf_simple_disguise_menu 1 // Simple disguise menu

cl_autoreload 0 // Auto reload clip
cl_autorezoom 0 // Manually rezoom sniper rifle
tf_medigun_autoheal 1 // Keep healing allies

mat_shadowstate 1

r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
// competitive TF2 players to see opponents standing
// near the other side of a wall. You may see some
// performance loss from setting this to `1'.
r_shadows 1
r_shadowmaxrendered 4 // MAX SHADOWS

// COMBAT TEXT BATCHING (damage text)
hud_combattext_batching 1
hud_combattext_batching_window 2.0 // seconds

// COMMUNICATION
hud_saytext_time 2 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
cl_mute_all_comms 0

cl_showbackpackrarities 1 // Show item rarity color borders in backpack
cl_notifications_show_ingame 0 // Do not show notifications in game
tf_hud_num_building_alert_beeps 2 // 2 sentry beeps

tf_dingalingaling 1 // Hitsounds
tf_dingalingaling_lasthit 1 // Killsounds
tf_dingaling_lasthit_pitchmaxdmg 65 // Pitch for killsound on >=150 damage
tf_dingaling_lasthit_pitchmindmg 127 // Pitch for killsound on <=10 damage
tf_dingaling_pitchmaxdmg 65 // Pitch for hitsound on >=150 damage
tf_dingaling_pitchmindmg 127 // Pitch for hitsound on <=10 damage

// Disable tutorial messages
cl_ask_favorite_opt_out 1
cl_ask_blacklist_opt_out 1
replay_quitmsg_dontaskagain 1
cl_ask_bigpicture_controller_opt_out 1
tf_explanations_store 1
tf_explanations_discardpanel 1
tf_explanations_backpackpanel 1
tf_explanations_charinfopanel 1
tf_explanations_craftingpanel 1
tf_explanations_charinfo_armory_panel 1
tf_training_has_prompted_for_forums 1
tf_training_has_prompted_for_loadout 1
tf_training_has_prompted_for_options 1
tf_training_has_prompted_for_training 1
tf_training_has_prompted_for_offline_practice 1
cl_showhelp 0
tf_taunt_always_show_hint 0
sb_dontshow_maxplayer_warning 1
tf_coach_request_nevershowagain 1
tf_show_maps_details_explanation_count 0
tf_show_taunt_explanation_in_class_loadout 0
tf_show_preset_explanation_in_class_loadout 0
cl_hud_playerclass_playermodel_showed_confirm_dialog 1
tf_find_a_match_hint_viewed 1
tf_quest_map_intro_viewed 1
tf_warpaint_explanation_viewed 1
tf_inspect_hint_count 11
tf_mvm_tabs_discovered 1
tf_hud_notification_show_count_ghost_controls 1
tf_hud_notification_show_count_ghost_controls_no_respawn 1
tf_hud_notification_show_count_kart_controls 1
cl_promotional_codes_button_show 0
cl_training_class_unlock_all
tf_romevision_skip_prompt 1
tf_weapon_select_demo_time 0

//[ Concise Voice Menu
// Originally by DeltaEks
// http://www.reddit.com/r/Tf2Scripts/comments/rxfbh/script_my_concise_voice_menu_script_inspired_by/

//[ Binds
bind z thread1
bind x thread2
bind c thread3
//]

alias voicemenu_ended "bind z thread1;bind x thread2;bind c thread3;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8; bind 9 slot9;bind 0 slot10"
alias voicemenu_ended_2 "slot10; voicemenu_ended"
alias voicemenu_began "bind 1 voicemenu_ended;bind 2 voicemenu_ended;bind 3 voicemenu_ended;bind 4 voicemenu_ended;bind 5 voicemenu_ended;bind 6 voicemenu_ended;bind 7 voicemenu_ended;bind 8 voicemenu_ended;bind 9 voicemenu_ended;bind 0 voicemenu_ended"

//[ Threads
alias thread1 "voice_menu_1;bind z thread11;bind x thread12;bind c thread13; voicemenu_began"
alias thread2 "voice_menu_2;bind z thread21;bind x thread22;bind c thread23; voicemenu_began"
alias thread3 "voice_menu_3;bind z thread31;bind x thread32;bind c thread33; voicemenu_began"
//]

//[ More threads
alias thread11 "bind z thread111;bind x thread112;bind c thread113"
alias thread12 "bind z thread121;bind x thread122;bind c thread123"
alias thread13 "bind z thread131;bind x thread132;bind c thread133"
alias thread21 "bind z thread211;bind x thread212;bind c thread213"
alias thread22 "bind z thread221;bind x thread222;bind c thread223"
alias thread23 "bind z thread231;bind x thread232;bind c thread233"
alias thread31 "bind z thread311;bind x thread312;bind c thread313"
alias thread32 "bind z thread321;bind x thread322;bind c thread323"
alias thread33 "bind z thread331;bind x thread332;bind c thread333"
//]

//[ Even more threads
alias thread111 "voicemenu 0 0; voicemenu_ended_2"
alias thread112 "voicemenu 0 1; voicemenu_ended_2"
alias thread113 "voicemenu 0 2; voicemenu_ended_2"
alias thread121 "voicemenu 0 3; voicemenu_ended_2"
alias thread122 "voicemenu 0 4; voicemenu_ended_2"
alias thread123 "voicemenu 0 5; voicemenu_ended_2"
alias thread131 "voicemenu 0 6; voicemenu_ended_2"
alias thread132 "voicemenu 0 7; voicemenu_ended_2"
alias thread133 "voicemenu 0 8; voicemenu_ended_2"
alias thread211 "voicemenu 1 0; voicemenu_ended_2"
alias thread212 "voicemenu 1 1; voicemenu_ended_2"
alias thread213 "voicemenu 1 2; voicemenu_ended_2"
alias thread221 "voicemenu 1 3; voicemenu_ended_2"
alias thread222 "voicemenu 1 4; voicemenu_ended_2"
alias thread223 "voicemenu 1 5; voicemenu_ended_2"
alias thread231 "voicemenu 1 6; voicemenu_ended_2"
alias thread232 "voicemenu 1 7; voicemenu_ended_2"
alias thread233 "voicemenu 1 8; voicemenu_ended_2"
alias thread311 "voicemenu 2 0; voicemenu_ended_2"
alias thread312 "voicemenu 2 1; voicemenu_ended_2"
alias thread313 "voicemenu 2 2; voicemenu_ended_2"
alias thread321 "voicemenu 2 3; voicemenu_ended_2"
alias thread322 "voicemenu 2 4; voicemenu_ended_2"
alias thread323 "voicemenu 2 5; voicemenu_ended_2"
alias thread331 "voicemenu 2 6; voicemenu_ended_2"
alias thread332 "voicemenu 2 7; voicemenu_ended_2"
alias thread333 "voicemenu 2 8; voicemenu_ended_2"
//]
//]

// zzz => medic
// zzc => go go go
// zxz => move up
// zzx => thanks
// zcz => yes
// zcx => no
// zxc => go right
// zxx => go left

// xzz => incoming
// xzx => spy
// xxx => need a dispenser here
// xxz => teleporter here
// xxc => sentry here
// xcz => activate charge
// xcx => ubercharge ready (medic only)

// czz => help
// czx => battle cry
// czc => cheers
// cxz => jeers
// cxx => positive
// cxc => negative
// ccz => nice shot
// ccx => good job

echo "modified mastercomms custom addon applied"

+ 3
- 0
cfg/demoman_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .0152

echo "demoman_c loaded"

+ 3
- 0
cfg/engineer_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .033

echo "engineer_c applied"

+ 40
- 0
cfg/game_overrides_c.cfg View File

@@ -0,0 +1,40 @@
bind 1 "slot1";
bind 2 "slot2";
bind 3 "slot3";
bind 4 "slot4";

bind q lastinv;

bind "mouse1" "+attack"
bind "mouse2" "+attack2"

tf_colorblindassist 1 // shows jar icons over jarated targets

//xhair color toggle--delete this to keep your xhair from flashing
//=========================================================
alias dotxhaircolor "dotxhaircolorb"
alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorr"
alias dotxhaircolorr "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorb"
//=========================================================

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

+ 1
- 0
cfg/heavyweapons_c.cfg View File

@@ -0,0 +1 @@
cl_interp .033

+ 22
- 0
cfg/jump.cfg View File

@@ -0,0 +1,22 @@
sv_cheats 1
//Wait commands have to be allowed too
sv_allow_wait_command 1
// Adds a func_regenerate to you (the target)
wait 5; ent_fire !self addoutput "targetname player_me"
wait 5; ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5; ent_fire info_target addoutput "classname info_target_temp"
// Gives you the functions
wait 10; give info_target
wait 10; give func_regenerate
// Sets the options for the func_regenerate and info_target.
wait 20; ent_fire info_target addoutput "targetname mytarget"
wait 20; ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20; ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20; ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30; ent_fire func_regenerate addoutput "solid 2"
wait 30; ent_fire func_regenerate addoutput "spawnflags 1"
// Enables the func_regenerate, tying it to you
wait 30; ent_fire info_target setparent player_me
wait 33; ent_fire func_regenerate setparent mytarget
wait 35; ent_fire func_regenerate enable
wait 40; echo "***Jump Regen Script Loaded***"

+ 6
- 0
cfg/listenserver_c.cfg View File

@@ -0,0 +1,6 @@
sv_cheats 1

tf_weapon_criticals 0
tf_use_fixed_weaponspreads 1
net_graph 1
sv_allow_wait_command 1

+ 3
- 0
cfg/medic_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .0152

echo "medic_c applied"

+ 3
- 0
cfg/pyro_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .0152

echo "pyro_c applied"

+ 3
- 0
cfg/scout_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .033

echo "scout_c applied"

+ 3
- 0
cfg/sniper_c.cfg View File

@@ -0,0 +1,3 @@
cl_interp .033

echo "sniper_c applied"

+ 23
- 0
cfg/spy_c.cfg View File

@@ -0,0 +1,23 @@
cl_autoreload 0

cl_interp .0152

// set Q to toggle between sapper / knife
// always set q to sapper when 1,2,3,4 are pressed

alias "sapper" "slot2; alias toggleWep knife";
alias "knife" "slot3; alias toggleWep sapper";
alias "toggleWep" "sapper";
alias "resetToggle" "alias toggleWep sapper";

bind 1 "slot1; wait 5; resetToggle"
bind 2 "slot2; wait 5; resetToggle"
bind 3 "slot3; wait 5; resetToggle"
bind 4 "slot4; wait 5; resetToggle"

bind q "toggleWep"

cl_interp_ratio 1
cl_interp .0152

echo "spy_c applied"

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/Crossdot.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/bigcross.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\bigcross"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/bigcross.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/brackets.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\brackets"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/brackets.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/circle.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\circle"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/circle.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/circledot.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\circledot"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/circledot.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_1.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_1"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_1.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_10.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_10"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_10.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_11.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_11"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_11.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_12.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_12"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_12.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_13.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_13"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_13.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_14.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_14"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_14.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_15.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_15"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_15.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_16.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_16"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_16.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_17.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_17"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_17.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_18.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_18"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_18.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_19.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_19"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_19.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_2.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_2"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_2.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_3.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_3"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_3.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_4.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_4"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_4.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_5.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_5"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_5.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_6.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_6"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_6.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_7.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_7"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_7.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_8.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_8"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_8.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_9.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\cpma_9"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/cpma_9.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/crossdot.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\crossdot"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/crosshair11.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\crosshair11"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/crosshair11.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/dot.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\dot"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/dot.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/fatcross.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\fatcross"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/fatcross.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_1.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_1"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_1.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_10.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_10"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_10.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_11.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_11"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_11.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_12.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_12"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_12.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_13.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_13"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_13.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_14.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_14"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_14.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_15.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_15"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_15.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_16.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_16"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_16.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_17.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_17"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_17.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_18.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_18"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_18.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_19.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_19"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_19.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_2.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_2"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_2.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_3.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_3"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_3.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_4.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_4"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_4.vtf View File


+ 8
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_5.vmt View File

@@ -0,0 +1,8 @@
"UnlitGeneric"
{
"$translucent" 1
"$basetexture" "vgui\replay\thumbnails\ql_5"
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
}

BIN
custom/crosshairs/materials/vgui/replay/thumbnails/ql_5.vtf View File


+ 0
- 0
custom/crosshairs/materials/vgui/replay/thumbnails/ql_6.vmt View File


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